In an interview with Eurogamer interview, Ohlen said, you look at some types of games, Swtor Credits such as shooting games and strategy games, and now the gameplay is no different with those works in essentially 20 years ago. "You may wish to look at the" Battlefield "," Call of Duty "and" war machine "or even" Half-Life ", compared to previous games, the interface used in these games and game mechanics just a little change in FPS games." he said.
"Similarly, look at the real-time strategy games, they did not much different. Look at adventure games, fighting games or even sports games, the main game are not too many changes." Ohlen said he did not understand why other games can be identified as an independent type, and MMORPG is not. He attributed to "World of Warcraft" dominant too long in game industry.
"But this, after all, is a type, we do not want those too ridiculous changes lead the loss of the players." He said, "and we hope we can study from the same type game a lot years ago, and get some re-refined, other companies is the same. " " So, I do not think we lack the so-called innovation. In fact, we learned a lot of innovation from the MMO concept, but also made reference to the first-person action game, which constitutes a game . "
Despite opposition, the game has been on-line since December, still a great performance, and Ohlen also pointed out that the U.S. may be better than the situation in Europe. " Star Wars "in this subject is clearly more popular in Europe than North America," Ohlen said, "We built the game is a classic MMO, BioWare is also integrated into the unique narrative technique. And there are many players want us to presented Star Wars world perfectly and create a unique game. "
"That's not what we do, it may make some players disappointed." Speaking of Bioware's success, Ohlen said they created a very interesting and addictive game, which is their success skill.